3:00pm

SUNDAY

DICE MASTERS

All players are required to have a WizKids Info Network [WIN] account name to enter the tournament.  If a player signs up for the tournament and does not have a WES account, they must create an account prior to the start of the tournament.  All players will have their WES account registered to the tournament when the tournament starts if they have not pre-registered ahead of time.  

Pre-register at:  win.wizkids.com

April 28 2019 - Rarity Week: Uncommons

  • Players are invited to assemble a Modern Age team where all the dice and cards have to be uncommon.
  • Standard tournament rules apply.


April 21 2019 - Hunting for An Easter Egg

  • Players are invited to assemble a Modern Age team.
  • All Basic Action cards must have a cost of 3.
  • At the start of the game, each player will place all of their basic action dice in a central bag.
  • During their turn, when a player wishes to purchase a basic action die, they pay the 3 cost, and reach into the central bag to pull out one of the dice.
  • Whichever die is pulled is what the player uses on their team.
  • Standard tournament rules apply.


April 14 2019 - No Dice Masters

  • Heroclix ROC Event


April 07 2019 - Casual Sunday

  • Casual Dice Masters gaming

March 31 2019 - Casual Sunday

  • Casual Dice Masters gaming


March 24 2019 - Rarity Week: Commons

  • Players are invited to assemble a Modern Age team where all the dice and cards have to be common.
  • Standard tournament rules apply.


March 17 2019 - Luck o' the Irish

  • Players are to bring a grand ol' Golden Age team (for that mythic "pot of gold"), where all dice have to be a shade of green. A team may have a maximum of two team cards that feature dice that have green icons rather than just having a green-ish block.
  • Basic action dice do not fall into this restriction.
  • Special bonus for this event; Luck o' the Irish: After the re-roll step, should all rolled dice either show ALL energy symbols, or ALL character faces, that player may choose to move one of those dice to the used pile to conduct one final re-roll ALL of their dice on the field.
  • Standard tournament rules apply.


March 10 2019 - Find a Phone Booth Day

  • Players are invited to assemble a Modern Age team, with ONE basic action card.
  • The other basic action card will have the following ability:
  • Phonebooth: Spin up a target die one level and return this die to the card. ** Spin up a target die one level and place this die in the used pile. 3 cost.
  • Standard game rules apply.


March 03 2019 - Hinamatsuri

  • Players are to bring a Modern Age team where all characters must be female.
  • Standard tournament rules apply.


February 24 2019 - Oscar Night

  • Players need to assemble a Modern Age team.
  • This will be a Battle Royale event.
  • During the match, each player needs to accumulate "votes", where a "vote" is gained when that player damages each active opponent at least once since the last time they gained a "vote".
  • The player with the most "votes" at the game's end wins the event.
  • Tie-breakers will be determined by total damage.


February 17 2019 - Random Acts of Kindness Day

  • Players are cordially invited to bring a Modern Age team.
  • In order to win, a player must choose to let the opposing player gain 2 life or return a die to their card at least 5 times a game.
  • Standard game rules apply.


February 10 2019 - Couples Night Out

  • Players are invited to bring a Golden Age team in which there must be 3 pairs of characters where each pair of characters has to be in an established relationship with each other.
  • The remaining two cards for the team can be action/item cards, or another pair of characters in a relationship.
  • Standard tourney rules apply.


February 03 2019 - Casual Super Sunday

Yep.   It's that time of the year when a really big game takes over the hearts and minds of everybody, where people gather for a great event.

That's right.  You guessed correctly.  It is the Sunday Dice Masters competition at Other Realms!

Players are invited for a casual day of Dice Mastering, where there are no real restrictions.  Just come on down and have a little fun.

That's all there is to it.  A little mayhem, a little competition, and everyone bowling each other over having fun - Just how all games should be.


January 27 2019 - Rari-Teams


Every set comes with their interesting mix of common, uncommon, rare, and super-rare dice.
 

Let's see how well a team can reflect that interesting mix.

  • Players will need to bring a Silver Age team where there must have the following mix.
  • There must be 4 common cards.
  • There must be 2 uncommon cards.
  • There must be 1 rare card.
  • There must be 1 super-rare card.
  • Choice of basic action cards will be left open to the player.
  • This will be a 3 round event.

January 20 2019 - Global Warning!


The recent holidays was a time for giving and sharing.  This event resolves to put those lessons to use.

  • Players are invited to assemble Modern Age teams where EVERY card has to have a global ability (this does not include the basic action cards).
  • As an added incentive, at least eight different global abilities must be used by a player, in addition to the standard method of crushing the opposing point total to zero, in order to win the game.
  • Eight markers are recommended for this game event.  If you do not have markers, some will be provided.
  • Place a marker on the card to indicate which global ability you have used in the game, when you trigger them.
  • Standard game play applies.


January 13 2019 - Cold Snap


It's time to chill out (use your best Arnold impersonation).  With all the cooler conditions that comes with winter weather, now is everyone's chance to "kick some ice" (his words - look them up)!
 

  • Players need to huddle together a Golden Age team where all characters need to have a "chill" theme.
  • The names of 6 team cards need to have one of the following words.
    • Cold
    • Cool
    • Freeze
    • Frost
    • Ice
    • Snow
    • Winter
  • The final two cards can be any other action card.  Characters may be used for those slots, but they still need to have one of the chosen words in their name.
  • Standard game rules apply.

January 06 2019 - Theme Team


Teamwork makes the dream work!
 

  • Players are invited to assemble their best Golden Age team with their shared badge of honor.
  • So each of the 8 cards on the team must have a matching affiliation (that's that little icon up near the buy-in cost at the top left of the card).
  • To make things challenging, three affiliations are not included as choices:  Avengers, X-Men, Villains, and D&D Monsters.
  • Non-affiliated characters are not allowed either for obvious reasons.

 

December 23 2018 - 8 Tiny Reindeer


It's the Sunday before Christmas!
It's the time when a certain jolly fellow in red gathers his team of reindeer playing reindeer games.
In this case, "reindeer games" is code for Dice Masters!
 
Players are pulling out their Golden Age sleighs and hooking up their 8 chosen reindeer.
Each reindeer has to have a character that reflects each of the iconic reindeer.
 
For memory jogging purposes, here is the list of them (along with descriptions for dice selection).

  • Dasher - any super fast character
  • Dancer - any mask energy character
  • Prancer - any shield energy character
  • Vixen - any female character
  • Comet - any cosmic character
  • Cupid - any character whose abilities triggers off of any other character
  • Donner - any fist energy character
  • Blitzen - any lightning energy character

 
Along with the standard game victory of reducing the opposing player's points to zero, one of each of your characters must be bought into the game to win.
 
So come down to see which reindeer team can pull this sleigh-ride!

December 16 2018 - Practicing Patience Prior to Presents

Ever notice how no matter how just-around-the-corner Christmas is, everyone just wants to open presents as quickly as possible?
Ever notice how some Dice Masters games go ridiculously quick for some players once certain dice are brought into play?
Some times, people need to take a deep breath, and count to 5 before losing their calm.  They'll appreciate it more.


  • Players need to assemble a Modern Age team where five of the cards must be in consecutive cost numbers.
  • Players must bring in dice from those cards in rising consecutive order.
    • So if the lowest card cost is 3, after a die is brought into play from it, the next die to be brought into play must come from the next highest cost card of 4, then the next costed after that needs to come from the 5 cost card, and so on.
  • Once a copy of each of the 5 consecutive numbers are brought into play, then standard gameplay continues as normal, and any cost value dice can be purchased onto the battlefield.
  • Basic action dice can be purchased at the same level as the current valued die.
    • So, once a 3 costed die is purchased, then any 3 cost basic action die can be bought.
    • Purchasing a basic action die in this way can only happen once per cost level.  Once a single 3 cost die is bought, followed by a purchase of a single 3 cost basic action die, the next die to be purchased MUST be a 4 cost die from a team card.


December 09 2018 - Counting Down 20 More Dice Days To X-Mas


With Christmas barely three whole weeks away (but who's counting?), it's time get in all the dice rolling gaming that you can!
 

  • Players need to assemble a team with a full complement of 20 dice.
  • In order to win, along with the traditional way of knocking an opponent to zero points, all 20 dice have to be purchased from their respective cards.
  • There is no restriction on the number of cards to play (somewhere between 5 to 8), but the total number of dice on the team must equal 20.

December 02 2018 - Set to Clash

It's that age-old comic book argument...
Which was better?
AvX?
War of Light?
D&D Battle For Faerun?
TMNT?


  • Players are to assemble a Golden Age event where a team and ALL of its parts MUST come from a single set.
  • This includes basic action cards.
  • So a team can feature cards from any set, but must only have cards from the same single set.


November 25 2018 - Return of the Rainbow

This weekend looks to be an amazing and crazy time - Thanksgiving, Shopping Specials for Friday, Saturday, and Sunday!
 
Why not add to it with a Dice Masters classic - a Rainbow Draft!


  • Players are invited to participate in a first-in-a-while Rainbow Draft event!
  • All that is required is a pair of basic action cards with their respective action dice, a set of 8 sidekick dice, and a little bit of spare change for the buy-in!


To match the event with the theme of the weekend, the draft packs will be ...

  • A Black Friday special !  That's right! 
  • This event will be run with a HUGE DISCOUNT for all participants, requiring even LESS spare change than the typical draft to enter and play!


November 11 2018 - Global Escalation

Dice Masters is experimenting with a new format.  So of course, this needs playing.


Welcome to Global Escalation.  To be a valid option for gameplay, an assembled team needs to follow the two restrictions to team construction:


Cards/dice cannot be played on the team if...

 1) It has made the Finals of one of the following events:

     * Dice Masters World Championships 2015, 2016, 2017

     * Dice Masters US National Championships 2018

       AND it doesn't have a Global Ability

2) Swords of Revealing Light, Relentless, and Cosmic Cube: Energy of the Beyonders are also disallowed,

    see the announcement here: https://wizkids.com/dicemasters/global-escalation/


Players are invited to put together a team under the above conditions.
Essentially, think of it as a Golden Age format event without access to certain cards/dice.
Aside from the restricted cards/dice, everything will be fair game to play.


October 28 2018 - Some Galaxy Over the Rainbow


Players are invited to a Guardians of the Galaxy Rainbow Draft!
 
That's right, the Rainbow Draft is back this week.
 
Each player will purchase 12 boosters from the set and draft 6 packs to the left followed by drafting 6 packs to the right.  Assemble the ideal team from the draft picks and challenge all who sit across from you.
 
Requirements:
Enough to purchase 12 packs
Two Modern Age basic action cards
A set of sidekick dice

October 21 2018 - Proving Worth on the Field of Combat


Time to try for some hands to get a little dirty again.
 
Players must bring a Modern Age team.  No other restrictions will be on team building.
 

  • However, gameplay will see a couple restrictions.
    • Only damage dealt through combat damage will be allowed to either die or player. 
    • No other damage (targeted, triggered, or otherwise against characters or players) will be allowed.
    • Paying life will be allowed.


  • How does one deal with those pesky opposing dice, you may ask? 
    • Forcing opposing character dice to be rerolled is one method.
    • Getting control of opposing characters is another.
    • Capture is another method.
    • Moving dice can be useful.
    • Be creative.

  • This rule will not affect life gaining effects.

October 07 & 14 2018 - Battling on a Battleworld


Both series of Marvel's Secret Wars involved a patchwork world where the heroes and villains fought.  What If that reality hits Dice Masters?
 

  • Players are invited to assemble a Golden Age team where 2 cards must come from DC, 2 cards must come from Marvel, 2 cards must be from D&D, and the remaining 2 may come from either Yu-Gi-Oh or TMNT sets (or both).


  • The 2 basic action cards may come from any set, but they must be from different worlds (example: a player can have a basic action card from DC and another from D&D, but can not have both from DC).

September 30 2018 - Proving Worth on the Field of Combat


Time for hands to get a little dirty.
 
Players must bring a Modern Age team.  No other restrictions will be on team building.
 

  • However, gameplay will see a couple restrictions.
  • Only damage dealt through combat damage will be allowed to either die or player.  No other damage (targetted, triggered, or otherwise against characters or players) will be allowed.
  • However, paying life will be allowed.


  • How does one deal with those pesky opposing dice, you may ask?
  • Forcing opposing character dice to be rerolled is one method.
  • Getting control of opposing characters is another.
  • Capture is another method.
  • Moving dice can be useful.
  • Be creative.


  • This rule will not affect life gaining effects.

September 23 2018 - Got To Catch Them All


Players are to assemble a Modern Age team, where the first letter of each card's name has to be able to spell out the name of a Pokemon character with at least 7 letters.
 

  • Examples of possible choices:
    • Pikachu
    • Squirtle
    • Flareon
    • Venusaur
    • Pidgeot

 
Bring one basic action card, but bring two sets of basic action dice.


The second basic action card will be as follows:

  • Pokeball
  • 3 cost
  • Ability: 
    • Take a 3 cost or less character die from its card and roll it.  If it rolls an energy face, return it to the card.  If it rolls a character face, put it into the field zone.
    • Take a 5 cost or less character die from its card and roll it.  If it rolls an energy face, return it to the card.  If it rolls a character face, put it into the field zone.
    • Take a 7 cost or less character die from its card and roll it.  If it rolls an energy face, return it to the card.  If it rolls a character face, put it into the field zone.

September 16 2018 - Rolling in the Rain

It's time to make it rain.  With all the stormy conditions that comes with recent weather, now is everyone's chance control the weather.


  • Players need to huddle together a Modern Age team where all characters need to have a meteorological flavor.
  • The names of 6 team cards need to have one of the following words (the remaining two must be action cards).
    • Storm
    • Weather
    • Lightning
    • Thunder
    • Cloud
    • Tornado
  • Standard game rules apply.


September 09 2018 - Zootopical


This one is for the wild side in every Dice Master player!
 
Players are invited to bring a standard Modern Age DM team, where all characters must have an animal related name or subtitle (and no, being human does not count as being an animal in this scenario).  There must be at least 7 characters per team.
 
Example:
Superman is out, but Batman is in the game.
Iron Man is out, but Rocket Raccoon is in the game.
Gwen Stacy: Public Menace is out, but Gwen Stacy: Spider-Ally is in the game (ooh, tricky).

September 02 2018 - What a Wonderful Gift

This Sunday feels like a special event kind of day.  This will be the kind of wonderful event where people's generosity will be celebratory and perhaps a little surprising.


  • Players are invited to participate in this special return-of-Dice-Masters event with a standard Modern Age team build.
  • Each team must have a version of Wonder Woman - this one card/dice can be from any set (even outside the Modern Age restriction).
  • Each team must have a card whose title starts with the following ("randomly" picked) letters:
    • S...
    • H...
    • A...
    • N...
    • B...
  • Y'know, for the last two cards, let's change things up!
    • One of those cards has to have the word, "Day" in it's title.
    • The other card has to be an non-basic action card that is represented as an object.
  • At the start of each game, each player will designate a number between 1 to 10 for each card except the Wonder Woman card.  In addition to the number assigned to it, any unused numbers gets assigned to the object card.
  • Once the numbers are assigned, roll a d10.
  • Whichever number is revealed, the player takes that card with its respective dice and passes it across to the opposing player to use on their respective team.
  • At the game's end, all cards and dice are returned to their original owner.
  • The Wonder Woman die will have the following ability;
    • Lasso of Truth - upon rolling up a character face on this die, the active player may force another die of a equal or lower level face to be re-rolled (friendly or not).
  • Game play will be a three-round standard tournament event.


August 26 2018 - Break

This week Dice Masters will be taking a little break due to Hurricane Lane


August 19 2018 - Break

This week Dice Masters will be taking a little break from the weekly events


August 12 2018 - Civilians


In the epic comic book battles of days past, the Heroes and Villains would clash much to the chagrin of the unpowered bystander.
This week, that all changes.


  • Players are invited to play in a Golden Age standard player vs player match where all dice are civilians.  
  • Dice in this match must use characters that have the ally trait or is depicted on the character card as a regular person (ie: no costumes, no cartoon characters, no fantasy characters, just characters that are dressed in everyday suits, outfits, dresses, etc).

August 05 2018 - Team Pack and Go!


This week, Dice Masters will release three new Team Packs.  That's right.  THREE new team packs! 
Count 'em.  One, Two, and THREE new team packs!
Only question now is - how to take advantage of this?  Time to find out.
 

  • Players need to bring a 4 card Modern Age team with no more than 10 dice.
  • Players will also purchase one of the new Dice Masters team packs and use its contents to add to the team. Once fully assembled, each player should be able to field an 8 card team.
  • In addition to the standard tournament win rules, players must field at least one die from each of the newly purchased pack.
  • Bring down a pair of Modern Age basic action cards with their respective dice.

 

July 29 2018 - Gradually Stop Texting


Everyone's got their heads in their phones...

Players assemble a Golden Age team build, where the cards' buy in cost must number 2 through 7.  So the eight card choices must have a 2 cost card, a 3 cost card, a 4 cost card, a 5 cost card, a 6 cost card, and a 7 cost card.  The remaining two cards can have any number cost.  An extra 5 life points will be awarded at the game's start to any team that has no duplicate buy-in cost (that player will start with 25 life instead of 20).

Interesting, yes?

This is just getting started.

During each game, after turn 4 of the second player's turn ends, at the end of each round, both players turn off the text of their lowest cost card that is not turned off (owner chooses in case of a tie).  The dice stats and the card numbers will still be the same.
Standard tournament rules apply.


July 22 2018 - Realms of Energy Need Conquering!


Dice Masters is back at the OR!  After the past week off, the popular dice game gets a well-deserved return!
To welcome the return of the game, the game gets a new look using familiar rules!
 
Players will need to assemble a Modern Age team where there must be two cards that has lightning energy on its dice, two cards with fist energy on its dice, two cards with mask energy on its dice, and two cards with shield energy on its dice.
 

  • The object of the game is to conquer the realms of energy shown on the board.  It'll be a little like a "king-of-the-hill" scenario, but using the same gameplay of the regular Dice Masters game.  Players need to score as much victory points as possible (this is different from a player's life points).
  • This is achieved by taking over as many squares on the board as possible each of which will be worth a victory point.
  • However, if a player gains control of the majority of squares in a region (at least 2 per region), they gain 3 victory points.


Each region will be identified with one of the energy icons of the Dice Masters game.

  • To attack a square in a region, players must use at least ONE character die that has that energy icon on it and attack with it.  The rest of the force can have any energy as long as one die has the appropriate energy.  Should that matching attacking die be removied, the attack can still progress.  The energy requirement is only to initiate the attack, not continue it.
  • To control a square, that attacking dice must deal combat damage with an attack total greater than the region number.


Regions will have special abilities to overcome, announced at the event.

  • Any one player may send their dice to "block" the attack to prevent the possible takeover by reducing the total damage to the region.  Remember, the defending force does not need to crush the invaders, just block enough damage to prevent the attackers from applying damage equal to the region number.
  • This may be only done once per round per player and all sent dice will go to the prep zone. 
  • Priority to send defenders goes to the previous player and if that player passes, then the next previous can choose and so on.


  • After a successful region attack the victorious player will place one of their markers on the square and all attacking dice are moved to the used pile whether or not those dice were blocked or not blocked.
  • Even if a square is occupied, another player may challenge a player with a marker in the region, by declaring an attack against that player (still meeting the energy requirements).
  • Applying successful combat damage to the player that is equal to or exceeds the region number will allow the upstart player to take the previous player's square.
  • If a player does not have the active character dice necessary to invade a region, they can still attack another player as normal.


  • Regular Dice Masters rules still applies in this event, so if a player's life points is reduced to zero, they will be out of the event.
  • However, their markers will remain until the game ends OR if another player decides to replace their marker with a total attack value that is twice that of the region number (again, still meeting energy requirements).


  • The game ends one round after ALL the squares are occupied. Once the last square has been taken over, all surviving players will have one last turn to "switch" any of those region squares to their control.
  • Tiebreakers will be determined by each player's life total, so traditional attacks on each other will still have some value.
  • If time is called and not all the squares are occupied, the game ends and scores will be tallied.


Come on down and bring along your inner conqueror!


July 15, 2018 - No Dice Master

Wizkids Heroclix Summer Open is being held all day


July 08, 2018 - Energy Crisis 5: Energy Crisis: Conquer the Realms of Energy!


Who's up for a new variation of the Dice Masters game?
 
For the last four weeks, players got the opportunity to play exclusively with only a single energy, and now comes the payoff!
Get ready to play with all the energies!
 
Players will need to assemble a Modern Age team where there must be two cards that has lightning energy on its dice, two cards with fist energy on its dice, two cards with mask energy on its dice, and two cards with shield energy on its dice.  Players will be supplied with a set of marker tokens (read on... this will make sense later).
 
Sounds like another event with a tweaked team build, doesn't it?

  • It does not end there.
  • This event requires to use their teams to conquer the world, represented on a board (hey, a Dice Masters boardgame)!


So, how does this Dice Masters "boardgame" work?

  • Not to worry, this will be a simple extension of the game everyone knows and plays, except players are trying to control the battlefield.

 
What does the battlefield look like?

  • The "board" will be broken down into regions.
  • Each region will have 3 squares and a number value.

 
Okay, how does someone win?

  • The object of this scenario is to score as much victory points as possible (this is different from a player's life points).
  • This is achieved by taking over as many squares on the board as possible each of which will be worth a victory point.
  • However, if a player gains control of the majority of squares in a region (at least 2 per region), they gain 3 victory points.

 
How exciting!  Seems pretty straightforward, almost too simple.  There must be something more, right?

  • Here is the catch.  Each region will be dominated by one of the energy icons of the Dice Masters game.
  • To attack a square in a region, players must use at least ONE character die that has that energy icon on it.
  • To control a square, that attacking dice must deal combat damage with an attack total greater than the region number.
  • On top of that, there will be special "rules" for each region (announced at the event).
  • After a successful attack the victorious player will place one of their markers on the square and all attacking dice are moved to the used pile.

 
What if another player does not want that to happen?

  • Any one player may send their dice to "block" the attack to prevent the possible takeover by reducing the total damage to the region.
  • This may be only done once per round and all sent dice will go to the prep zone. 
  • Priority to send defenders goes to the previous player and if that player passes, then the next previous can choose and so on.

 
What if a region is fully occupied by other players' control markers (or even partially)?

  • Another player may challenge another player with a marker in the region, by declaring an attack against that player (still needing the energy requirements).
  • Applying successful combat damage to the player that is equal to or exceeds the region number will allow the upstart player to take the previous player's square.

 
How does this system affect the regular rules?

  • This should be considered as supplemental rules to the normal Dice Masters game.
  • If a player does not have the active character dice necessary to invade a region, they can still attack another player as normal.
  • Regular Dice Masters rules still applies in this event, so if a player's life points is reduced to zero, they will be out of the event.
  • However, their markers will remain until the game ends OR if another player decides to replace their marker with a total attack value that is twice that of the region number.

 

  • This is technically a battle royale event, so all players still need to be aware of each other's actions.
  • The game ends one round after ALL the squares are occupied.  Once the last square has been taken over, all surviving players will have one last turn to "switch" any of those region squares to their control.

 
What if at the end of the game, the players have a tie score?

  • Tiebreakers will be determined by each player's life total, so traditional attacks on each other will still have some value.

 
Is there a time limit?

  • Yes, there will only be so much time to take over the world, so players need to be active and grab as many region squares as possible.  If time is called and not all the squares are occupied, the game ends and scores will be tallied.

 
Whew!
Come on down and bring along your inner conqueror!
 

July 01, 2018 - Energy Crisis 4: Energy Crisis: Shields Up


Dice Masters energy crisis hits on final time!  After all the offense of the last few weeks, it's time to shore up the defenses!
 

  • Players need to assemble a standard Modern Age team where all the energy symbols on the team dice are Shields.
  • Standard tournament rules are in play.

June 24, 2018 - Energy Crisis 3: Elan Mask


The energy crisis hits one more week!  Time for putting a little elan into the game.


Superhero comics are reknown for their masked heroes!  This week the masks will come to playmats of Dice Masters!

Fear not though, there will be no requirements of costumes on the players this event.


  • Players will need to assemble a Modern Age team to challenge whoever is set before them. 
  • The catch this time is that all team cards must have the "Mask" symbol.
  • All standard tournament rules still apply.


June 17, 2018 - Energy Crisis 2: Charged Up


The energy crisis continues!  After all the work from last week's fist bumping, time to charge up the game!


  • Players need to bring a standard Modern Age team where all the team dice has to feature Lightning energy.
  • Standard tournament rules are in play.


June 10, 2018 - Energy Crisis 1: Fist Fight


Global supply of energy has always been an issue.
The next month will examine the Dice Masters player's ability to work with limited resources.
This week, it will be time to get your hands dirty.

  • Players are invited to assemble a Modern Age team where all the energy symbols on the team dice have to feature Fist energy.
  • All standard rules apply.

June 03, 2018 - Modern Age Rotation


June is coming and with it comes a new rotation for the Modern Age format.
 
To give a proper send off for those departing series, this Sunday will feature an event where players will enjoy gaming with each of them one more time.
 
Player will assembles a currently Modern Age team where each card on the team is represented by each of the following sets.

  • DC Comics Dice Masters: War of Light
  • Marvel Dice Masters: The Amazing Spider-Man
  • D&D Dice Masters: Faerûn Under Siege
  • DC Comics Dice Masters: World’s Finest
  • Marvel Dice Masters: Civil War
  • Teenage Mutant Ninja Turtles Dice Masters: Box Set
  • DC Comics Dice Masters: Green Arrow and The Flash
  • Marvel Dice Masters: DeadpoolShould players not have the TMNT DM set dice, they may be replaced by one from any of the other sets.

 
Standard rules are in play.

May 27, 2018 - Skip Week


May 20, 2018 - Complete the Rainbow


So many dice.  So many colors.  Makes you want to use them all, don't it?
Well, why not?
 

  • Players need to bring forth a team where each color must dominate the dice of a card.
  • So the cards chosen must feature dice that are predominantly red, orange, yellow, green, blue (light blue), indigo (dark blue), and violet.  That last card can be either mostly black or mostly white.
  • Standard tournament rules apply.


That's all there is to it.

May 13, 2018 - Rolling Mothers


Happy Mother's Day!  What better way to honor Mom than to have a grand afternoon of playing Dice Masters?


  • Players are to assemble a Golden Age team, where the first letter of each character has to spell out M.O.T.H.E.R. (or any other variant of "mom" that uses at least 6 letters). 
  • The remaining dice can feature any card that is related to the chosen "mother" dice.
  • Standard tournament rules apply.


May 06, 2018 - Everybody All Together Now...


Tired of those one on ones?
Dominating one player just isn't enough?
Reading rhetorical questions feeling well... rhetorical?
 

  • Everyone is welcome to challenge as many players as they can handle in a full-on Battle Royale!
  • Players are to bring forth their most-creative multi-player Modern Age team.
  • Standard tournament rules apply.
  • Group match-ups will be announced on the day.

April 29, 2018 - Avengers Infinity War - Thanos and the Gauntlet


“Iron Man, Thor, the Hulk and the rest of the Avengers unite to battle their most powerful enemy yet — the evil Thanos.  On a mission to collect all six Infinity Stones, Thanos plans to use the artifacts to inflict his twisted will on reality.  The fate of the planet and existence itself has never been more uncertain as everything the Avengers have fought for has led up to this moment.”
 
Whoo.  Sounds like something fresh off a little kid's imagination and well-stocked toybox.
 
How cool would it be to run something like that for Dice Masters?
 

  • Players are invited to assemble a Golden Age team where the team must feature at least 6 characters (with related dice whose majority color matches the six different colors of the Gauntlet) and a Thanos. 
  • The final card will be left up to the player.
  • Players must put their Thanos into play in addition to reducing the opponent's points to zero to win a game.
  • Only Avenger dice may block an opposing Thanos.
  • If anyone does not have a Thanos in their library, one may be borrowed for the event.
  • Standard tournament rules apply.

 

April 22, 2018 - Mano E Mano


This week's scenario examines the philosophy of the Hulk.
Philosophy?  Hulk?  What?
 
Prepare to embrace the deep thinking of one of comic's iconic communicators.  It's actually very simple and straightforward.
Prove who is the strongest of all, up close and personal.

  • Players are to assemble a Modern Age team build, but no card, including basic action cards, can do non-combat damage to opponents.
  • Standard tournament rules apply.


April 15, 2018 - Where's the On/Off Switch?


"My computer doesn't work!"
"Did you try turning it on?"
"Uhm..."
 

  • Players are to assemble a Modern Age team build, where each team has to have the full 8 different cards with dice. 
  • At the game's start, each player will number the eight cards they bring to the game. 
  • During the game, each player will roll an eight-sided die at the start of their turn. 
  • Whichever number is rolled, the related card that has that number, will be turned off for both players. 
    • This means that whatever card text is on the chosen card will be ignored. 
  • Only the dice cost and stats will be valid for this duration. 
  • Should a die roll reveal a number that has already shut down cards, those cards will be reactivated.
  • Standard tournament rules still apply.

 

April 08, 2018 - Rarity Values

Some things in this game are sought after for their rarity.  Some things are not.  Time to put that to the test.


Players are to assemble a Modern Age team, where there must be at least one of each rarity on the team (common, uncommon, and rare/super rare. However, each rarity can only feature cards of certain buy-in costs.

  • Common cards/dice must be in the 1 or 2 cost range.
  • Uncommon cards/dice must have a 3 cost range.
  • Rare and Super Rare cards/dice must have 4+ cost range.


All standard rules apply.
Bring down your dice, cards, and maps.


April 01, 2018 - What If the Open Was Constructed?


It's Easter weekend!  It's April Fool's day weekend! 

What kind of surprise should there be this week?  What say the players decide?


  • Players are invited to bring whatever themed, fun, ridiculous team they want to assemble.  It's an open event!
  • Players having fun making their own teams and fun?  Why not?
  • Depending on the number of players, a surprise scenario may lie in waiting (or not).
  • Standard tournament rules apply.


March 25, 2018 - What If the Open Was Constructed?


The Winter WizKids Open was a grand day! - Who doesn't love a Rainbow Draft?


However, time to explore the other side of the coin.  What if the WKO Winter event was a constructed event?

  • Players are invited to assemble their best Modern Age team to go toe to toe with everyone else's best.
  • That's three rounds of unrestrained crushing (at least in the Modern Age)!
  • Standard tournament rules apply.

March 18, 2018 - no Dice Masters Event


March 11, 2018 - Wizkids Open - Dice Masters "Roll the Wind"

Go to https://www.other-realms.com/wizkids-open-winter-2018.html for complete details


March 03, 2018 - Large and In Charge


Going small last week was so interesting, a look at the other side of the coin is a thing that needs to be done.


  • Players are invited to bring Modern Age teams where 7 cards must have a buy-in cost of 4 or greater.
  • Basic Action cards also have to cost 4 or more.
  • Standard tournament rules are in play.


February 25, 2018 - Cost Control


Who doesn't like things that are cheap and affordable?

  • Players need to assemble a Modern Age team, where all the cards must have a buy-in cost of 3 or less.
  • This includes basic action dice.
  • Standard gameplay is in effect.


February 18, 2018 - Year of the Dog (or at leastthe day of the dog)

Happy Chinese New Year!  Welcome to the Year of the Dog!

To celebrate, this week's event will focus on all things dog-ish.


  • Players need to gather together a Modern Age team with the following keywords:
    • Ally (a player's best friend)
    • Fast (squirrel!)
    • Flip (do tricks)
    • Heroic (Scooby-Doo!  waitaminute...)
    • Underdog (c'mon, the keyword has the word in it!)
  • Teams do not have to have all the keywords, but each of the cards on the team should feature one of those keywords.
  • Standard game rules still apply.


February 11, 2018 - Chaos Draft


"Introduce a little anarchy, upset the established order, and everything becomes... chaos." - the Joker


Players need only bring their sidekick dice, two basic action cards and their respective dice, and enough to purchase a single DM booster.
 
Those purchases will be supplemented by a mixture of dice/cards from various sets placed in random packs.  With those packs and the purchased booster, players will draft a team.


The Dice Masters booster may only come from the following sets:

  • Uncanny X-Men
  • Age of Ultron
  • War of Light
  • World's Finest
  • Battle For Faerun
  • Faerun Under Siege

 
Players will compete for three rounds.
Standard gameplay will apply.
 
The random packs will be supplied to players.  These packs will be designed to challenge a person's creativity, strategy, and innovative skills. 


Be prepared (or at the least be alert) for anything.  Players keep what they draft.


February 04, 2018 - Super Bowl Eagles & Patriots


Super Bowl Sunday is here!  So get down to where the big game is played (at Other Realms of course)!


  • Players are invited to support a team from the Super Bowl.
  • Players should assemble a Modern Age team featuring the colors of the Eagles of Philadelphia or the Patriots of New England.
  • Teams will need to either feature dice with the colors of green/dark green and silver/gray OR red and blue/dark blue (yeah, yeah, white is a part of the color scheme for both teams, but that's covered by the sidekick dice).
  • Standard rules apply for this 3 round event.


January 28, 2018 - Breaking Even


Ever have one of those days?  Don't get mad, get even!
 

  • Players are to assemble their teams using an even number of dice. 
  • What that means is two-fold. 
    • One, the total number of dice has to be an even number.  Since the majority of games have players bringing in the maximum 20 dice, there should be no issue with this limitation. 
    • The second part (which is a wee bit more challenging) is that ALL cards (except for the basic action cards) need to have an even number of dice attached to them.  That means all cards can have either only 2 or 4 dice attached to them.


  • Standard game rules are in effect for this 3 round event.

January 21, 2018 - Make A Name For Yourself


What's in a name? That which is called by any other would sound like one wants to meet... (wait, that's not quite right)
 
Players are about to find out how strong their name really is in the game, by assembling a Modern Age team where the first letter of each card's name must spell out the player's name (or at least the first eight letters of that name).
 
If all the letters of the first name do not fill out all eight slots, players will then use the letters of their last name until the slots are filled.  Slots are to be filled out as the name is spelled.  Any letters in the name that are not part of the the first eight letters cannot be represented.


Example: Say a player's name is Davy Jones.  The player may choose any card that starts with the letters;
D, A, V, Y, J, O, N, and E.  So that player's team can feature cards like Donatello, Aquaman, Vibranium Shield, Yellowjacket, Jessica Jones, Onslaught, Nova Corps Uniform, and Eye of Agamotto!  No cards for "S" are allowed for Davy since it falls in the ninth position of the name. 
 
In the case of duplicate letters in a name, multiple cards starting with that letter must be present on the team.
Example: Say Peter Tork wants to play, too.  In this case, Peter would require TWO cards apiece for his letters "E", "T", and "R".  So his team would possibly include Parademon, Elektra, Talia Al-Ghul, Emma Frost, Ricochet, Two-Face, Oracle, and Raven.  Again, no card for "K" as that letter falls in the ninth spot.

January 14, 2018 - Master the Modern Age - Standard Tournament Format


The New Year has begun and what more appropriate time to return to basics.


Players are invited to assemble their best Modern Age Dice Masters teams.  It has been a while since the last such event and the new mix of dice and cards deserve a proper shakedown without the complications of a scenario or innovative team build.
This weekend will be your opportunity to push the potential of the past few sets!
 
All the standard tournament rules and game play still applies.
 
PS:  By the way...
Remember last November when Other Realms was able to host one of the amazing international WizKids Open events for the fall?
 
Guess what.
 
Get ready for Round Two!
Other Realms has been awarded another opportunity for the next WizKids Open!  This March come down to the OR again to challenge all who participate in the Winter Open!  Take advantage of this fantastic new opportunity to qualify for the nationals and have fun challenging your fellow DM players!
 
More details to come...
Stay tuned.

January 08, 2018 - The Mighty Thor Draft

Welcome to the New Year!  


Of course, what better way to start the new year than with the newest Dice Masters release, the Mighty Thor, released January 3rd!


  • Players are invited to partake in the event by purchasing a Thor draft pack and drafting its contents to make the ultimate team!
  • Each player is asked to supply their own set of sidekick dice and maps.
  • This will be a three-round event.